Skip to main content
Cloud / AWS / Products / Amazon GameLift Streams - Cloud Game Streaming

Amazon GameLift Streams - Cloud Game Streaming

Amazon GameLift Streams streams games at up to 1080p and 60 fps straight to the browser, with no download, installation or changes to the game build.

Game Development
Pricing Model Stream capacity billed per second by stream class and Region, plus content storage per GB per month
Availability Twelve Regions, including eu-central-1 (Frankfurt), eu-west-1 (Ireland), eu-west-2 (London) and eu-north-1 (Stockholm)
Data Sovereignty Streams run in the AWS Region you select, EU Regions available
Reliability As stated by the provider; see official documentation SLA

What is Amazon GameLift Streams?

Amazon GameLift Streams is a cloud game streaming service that lets studios deliver their games straight to the browser. Players start immediately, with no download or installation. The game runs on AWS infrastructure and is delivered to the device as a video stream.

AWS states the service streams at up to 1080p and 60 frames per second and supports builds for Windows, Linux and Proton. No changes to game code are required.

Core capabilities

  • Streaming without downloads: Instant play in the browser across devices
  • Up to 1080p and 60 fps: Defined ceiling for resolution and frame rate
  • Unmodified builds: Support for Windows, Linux and Proton builds without code changes
  • Capacity control: Minimum (always-on) capacity, maximum capacity and target idle capacity as a pre-warmed buffer
  • Global distribution: Delivery from twelve AWS Regions, four of them in Europe

Typical use cases

Your own distribution channels: Studios reach players directly through their own website, bypassing stores and installation flows.

Reviving the back catalog: Older titles are made accessible again without porting work.

Demos on demand: Prospective players start a demo immediately, which reduces drop-off caused by long downloads.

Playtesting and QA: Test builds are streamed rather than distributed, so builds never leave the studio.

Benefits

  • No download and no installation for players
  • No adaptation of the game build required
  • Capacity control between always-on and on-demand capacity
  • Availability in several EU Regions

Integration with innFactory

As an AWS Reseller, innFactory supports you with Amazon GameLift Streams: sizing stream classes and capacity settings, connecting your own web front ends and user management, and modelling cost for always-on and target idle capacity.

Typical Use Cases

Direct distribution through your own channels
Relaunching back catalog titles
On-demand demos without downloads
Secure playtesting with QA teams

Technical Specifications

Builds Supports game builds for Windows, Linux and Proton, with no changes to game code
Capacity Capacity settings: minimum (always-on), maximum and target idle (pre-warmed buffer capacity)
Quality Streaming at up to 1080p resolution and 60 frames per second
Regions Available in us-east-1, us-east-2, us-west-2, ap-south-1, ap-northeast-1, ap-northeast-2, ap-southeast-2, eu-central-1, eu-west-1, eu-west-2, eu-north-1 and sa-east-1

Frequently Asked Questions

What is Amazon GameLift Streams?

Amazon GameLift Streams is a cloud game streaming service that lets studios deliver their games to browsers without players having to download or install anything.

Does the game need to be modified?

No. AWS describes streaming games unmodified. Builds running on Windows, Linux or Proton are supported.

What streaming quality is possible?

AWS states that Amazon GameLift Streams streams at up to 1080p resolution and 60 frames per second.

In which Regions is the service available?

AWS names twelve Regions: us-east-1, us-east-2, us-west-2, ap-south-1, ap-northeast-1, ap-northeast-2, ap-southeast-2, eu-central-1 (Frankfurt), eu-west-1 (Ireland), eu-west-2 (London), eu-north-1 (Stockholm) and sa-east-1.

How is it billed?

You are billed for stream capacity per second, depending on stream class and Region, and for content storage per GB per month for games, applications and related data such as shader caches. Capacity is controlled through minimum, maximum and target idle settings.

Note: All product information on this page has been compiled with care, but is provided without guarantee and may be outdated or incomplete. Cloud services evolve rapidly — features, pricing, SLAs, and availability change frequently. Authoritative and up-to-date information can only be found on the official product page of AWS (official documentation). This page does not represent an offer by AWS.

AWS Cloud Expertise

innFactory is an AWS Reseller with certified cloud architects. We provide consulting, implementation, and managed services for AWS.

Comparable Products from Other Clouds

As a multi-cloud partner, we help you choose the right platform for your specific requirements.

Ready to start with Amazon GameLift Streams - Cloud Game Streaming?

Our certified AWS experts help you with architecture, integration, and optimization.

Schedule Consultation